

That said, it’s a refreshing approach to just throwing your car around the corner without fear of totalling it or overegging your speed. Bear in mind that this is arcade through and through, so though the cars handle so well, it’s a much different experience to games such as Project CARS or Gran Turismo.

As for the actual racing, the cars handle like a dream there’s no understeer, no lag and it’s so responsive when going around the numerous bends. Money is used to unlock the various upgrades which are essential for making progress in the game.

Loading times are relatively quick, and after a quick fly-by of the track, the game begins, and you dash around aiming for first place for the most money. However, the standalone game has such great viewing angles, that it’s much better playing in non-VR, but a nice option to have. Whether you prefer a first-person perspective, third-person or cinematic setup, Mini Motor Racing X has them all and even includes a VR mode (if you have the equipment) which is equally great. Pressing triangle gives a variety of angles you can play the game with, which quite honestly are some of the best I’ve seen in any game and I spent most levels rapidly pressing the button to view in an alternative mode. The controls are the same as any other racing game R2 to accelerate, L2 to brake and the X button for nitrous. First impressions of Mini Motor Racing X were a tribute title with a few quirks, but pretty run-of-the-mill gameplay that would soon be forgotten. Micro Machines and Super Off-Road Racer were two of the better 16-bit racers that featured minuscule vehicles to play with, and a focus on arcade-like controls with physics that don’t always replicate real-life.
